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<title>WHAT REALLY MATTERS! - market-research-game</title>
<description>blog of the CEO of Reperes</description>
<link>http://francoisabiven-gb.blogspirit.com/market-research-game/</link>
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<title>Serious lab for innovation: R&amp;D at Repères receives support from the government within the framework of the plan for restarting the economy</title>
<link>http://francoisabiven-gb.blogspirit.com/archive/2009/10/14/serious-lab-for-innovation-r-d-at-reperes-receives-support-f.html</link>
<author>noreply@blogspirit.com (François)</author>
<category>Co-creation</category>
<category>Market Research Game</category>
<pubDate>Wed, 14 Oct 2009 14:58:00 +0200</pubDate>
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&lt;p&gt;&lt;span xml:lang=&quot;EN-GB&quot; lang=&quot;EN-GB&quot;&gt;&lt;img src=&quot;http://francoisabiven.blogspirit.com/media/00/01/1698153830.jpg&quot; id=&quot;media-409193&quot; alt=&quot;plante croissance.jpg&quot; style=&quot;border-width: 0; float: left; margin: 0.2em 1.4em 0.7em 0;&quot; /&gt;The &lt;a href=&quot;http://francoisabiven-gb.blogspirit.com/archive/2009/01/29/best-wishes-for-2009-and-reperes-prospects.html&quot;&gt;Repères vision&lt;/a&gt; is founded on designing new market research tools. It is in such a context and as an extension of our work on virtual worlds that we became interested in the Serious Game phenomenon: This type of protocol, generating excellent results in the field of teaching and training could be a solution for making our studies more participative, more involving and producing more creative results. The question is, could we invent the “Market Research Game”?&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;We evoked the idea of such research with &lt;a href=&quot;http://www.theinnovation.eu/&quot;&gt;Guy Parmentier&lt;/a&gt; from the &lt;a href=&quot;http://www.esc-chambery.com/-L-etat-d-esprit-.html&quot;&gt;ESC Chambéry laboratory&lt;/a&gt;, with whom we are collaborating in the field of the Co-designing of Virtual Worlds. Guy suggested we join a working group that happened to be forming on the subject.&lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span xml:lang=&quot;EN-GB&quot; lang=&quot;EN-GB&quot;&gt;With this group, composed of three companies (&lt;a href=&quot;http://www.lesphinx-developpement.fr/fr/accueil/accueil_sphinx.php&quot;&gt;Sphinx Développement&lt;/a&gt;, &lt;a href=&quot;http://www.elearning-symetrix.fr/&quot;&gt;Symétrix&lt;/a&gt;, &lt;a href=&quot;http://reperes.eu/index_uk.php?n=1&amp;amp;p=chap1&quot;&gt;Repères&lt;/a&gt;) and two research laboratories (&lt;a href=&quot;http://www.syscom.univ-savoie.fr/&quot;&gt;Syscom&lt;/a&gt; and ESC Chambéry), we had the pleasure of being selected within the framework of a call for research-development projects by the government, within the context of the “Digital” part of the plan to restart the economy launched on 27 May last by Nathalie Kosciusko-Morizet.&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span xml:lang=&quot;EN-GB&quot; lang=&quot;EN-GB&quot;&gt;Our shared project “Serious Lab for innovation” is aimed at developing a web platform making it possible to implement Serious Game principles in a market research approach.&lt;/span&gt;&lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span xml:lang=&quot;EN-GB&quot; lang=&quot;EN-GB&quot;&gt;The Serious Lab project should result in an operational prototype by the end of 2011 and will receive a global subsidy of 700&amp;nbsp;000 euros.&lt;/span&gt;&lt;/p&gt;
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